OASIS

2018, animated film 

15 minutes 

Director: Veneta Androva

Music: Haydeé Jimènez

Audio Mastering: Nadia D’Aló & Benedikt Frey

Welcome to Oasis. You find yourself in an adaptive system – such as traffic, economics, social networks, trade markets, politics and poker.

You have been introduced to the system; you can now start the journey. Walking through a computer-generated desert you follow a fantasized and yet unknown quest as you are guided by an avatar’s voice, occupying both roles of moderator and narrator. Along the path, elements appear and vanish as they came; screen, pictures or surfaces of projections, they will bring you information about the place of desire you are heading to.

Close up.

Oasis: 2800 square meters of gaming floor, 220 slot machines, 35 tables. This insulated and particular edifice was built in Jericho in 1998 as a casino. It represents the first largest private investment in the Palestinian territories, as well as the first major cross-border development project, involving Israel, the Palestinian Authority and Jordan. In the midst of a complex geopolitical situation, it was meant to be a fertile spot for investment and gaming all the while instrument for facilitating communication and peace processes before being infested by corruption and conflicts. It closed its doors in 2000 shortly after beginning of the second Intifada. The so called „casino of the piece process“ remains till today fully equipped and hopes to reopen as soon as Israelis are allowed to freely access Jericho.

Casino entrance sealed up. Back to the checkpoint of the entrance of the city. Soldiers in watchtowers. Soldiers walking around. A flag.

The movie combines documentary and archive video material with animation work and simulated environments that are related under a multilayered narrative spine. The narrator’s voice uses the textual form of an audio described films, based on original scripts of archive material. Paintings of film stills from video archive are animated and placed in the simulated environment, combined with the original sound. Situated in the protagonist’s position, the viewer is the player, involved in an intricate immersive display also given by the moderator’s tactical game strategies or the narrator’s comments and documented observations.

Text: Veneta Androva & Marie DuPasquier

A series of paintings based on film stills from archive and documentary material.

Film stills, (2017-2018), 30x40cm, oil on canvas.

Installation photograph of OASIS being screened at the solo exhibition ‘The Good Fight is on the Gaming Floor’ at DISPLAY, Berlin (2018).

The film hast been screened and exhibited at the following:

2019 FILE Electronic Language International Festival, Anima+, Sao Paolo, Brazil

2019 EMAF European Media Art Festival, Osnabrück, Germany

2019 MONSTRA, Lisbon Animated Film Festival, Portugal

2018 International Leipzig Festival for Documentary and Animated Film, Leipzig, Germany

2018 European Film Festival dokumentART films&future, Neubrandenburg, Germany

2019 FINALE/Gaudenz B. Ruf Award, Structura Gallery, Sofia, Bulgaria

2018 DEFYING CURRENTS, The Shelf, Berlin

2018 The Good Fight is on the Gaming Floor, DISPLAY, Berlin